Mousefolk

The Mousefolk are mouse-like beastfolk from the Ring Mountains. They stand about 1m tall with 0.75m tails, and range from white to beige to grey in fur colour. They have fully prehensile tails – about as strong and dextrous as a small child’s arm.

Physical Score
Mousefolk physical scores range from (0) slow, overweight, distractible to (10) quick, lean, alert.

Benefits
Bestial Senses. You have good hearing, smell, and eyesight – all your numerical sense ranges are doubled.

Between the Legs. You can move freely through combat fronts and through enemy squares, provided you end your turn on a free square. Your base speed is 10/5.

Drawbacks
Light. When hit by any heavy attack or hurling effect, you move twice as far and take +10 damage.

Sensory Sensitivity. Loud or sharp noises can leave you stunned and in pain. When others might be surprised or jump at a noise, you are often deafened. When others might be deafened by a loud noise, you take 3d6 damage.