Crafting and Alchemy

The Craft and Alchemy skills allow you to create items. All Alchemy is delivered through a crafted potion, and Craft skills allow you to turn Materials into just about anything listed below (appropriate to the craft).

To craft (using either skill), choose 5 coppers of reagents (alchemy) or materials (craft). Two hours pass, during which time, you produce final value equal to the result of your roll, plus 5.

If this roll is greater than what you want to produce, you may make multiple items.

If this roll is less than what you want to produce, you make progress – additional rolls can add value cumulatively until the item is complete.

When crafting Alchemy, the 5 extra coppers represents how much you can make, and does not apply a damage bonus. A potion’s value represents effort needed, not damage/healing/misc roll output. You may only craft one type of concoction per two-hour period – you must take time to cool, clean, and reheat your equipment between types of potion (which is a waste of time if it’s more than once every two hours, from a roleplay-only standpoint).